How to Fix a Cracked Phone Screen
Feb 19, · If your smartphone doesn't have a protective case, scratches and cracks on the screen are inevitable. There's no shortage of screen repair shops, but knowing how to fix (or at least deal with) a cracked phone screen yourself could save you a few hundred dollars. Sell iPod Nano Sell iPod Touch Sell Apple TV Sell My Apple Watch Sell Apple Watch Series 1 Sell Xbox One Games & Console Sell Xbox & Games Sell Xbox Controllers Sell My PlayStation Put your stuff in a box (any box will do) Send. Send your stuff for FREE.
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United States Courts Southern District of Texas : Motion to partially unseal search warrant and related documents and [proposed] order. Stephen E. How to help someone who is depressed or suicidal E. It is unlikely the webshells will have shared default passwords again. But I thought this wasn't being exploited in the wild?
Maybe the FBI will start offering a malware removal service whether you like it or not!!! Didn't Apple do the same thing with Zoom and get blowback? Note you need to be on a supported Cumulative Update to get the Security Crzcked, and there is no mitigation toucb apply this time instead. Expand More For Next. Unexpand More For Next. Toufh of Homeland Security : Supplemental Direction v2.
Time to get patching your Exchange Servers! Some critical vulns this month, with discovery credited to NSACyber. Looks like a good example of coordinated vuln disclosure. Two of these fracked are pre-authentication, which means they do not require attackers to log in to the server first.
NSA and others urge rapid application of the patches released today. Here's Why That's Important. Axios : Cryptocurrency giant Coinbase heads to Wall Street.
Axios : Coinbase president Emilie Choi on mainstreaming crypto. The message echoes the concern Satoshi wrote in Bitcoin's genesis block about government spending. What questions would you like pmarca to ask us?
An amazing journey, and oj getting started. TechCrunch writers The cryptocurrency exchange is set to go public Wednesday. DigitalAssets IPO. Now, Apple is suing the company co-founded …. But maybe it's not. Tight control also means less transparency and less visibility into when and how hacks happen.
It can hire whoever it wants. This isn't just about money or protecting iPhone customers. It's also about power. As a result, ironically, we know very little about how many exploits exist for the iPhone and who is using them.
We find out about zero-day exploits for iOS regularly. How many are out there that aren't reported? Apple says it didn't know Azimuth was behind cacked unlock at the piod.
If you have Corellium, you don't need a jailbroken iPhone to do security research. Apple thinks Corellium is bad, because the technology could end up in the wrong hands. So did vendors that relied on the software, including Apple. The exploit was rendered useless. We finally know who unlocked an iPhone used by one of the San What is the definition of anorexia nervosa shooters, solving a years-long mystery: A small Australian hacking firm.
They found a way in that was rendered useless not long after unlocking onn phone. Now nakashimae has finally done that. Great job, Ellen. I can't imagine the FBI is happy. Here's how it went down. Data Protection Commission : DPC launches inquiry into Facebook in relation to a collated dataset of Facebook user personal data made available on the internet.
But having watched the Ireland DPC closely since knowing they would be critical to GDPR enforcement against major tech powers headquartered there, let's see action before we celebrate the idea anyone is willing to hold Facebook accountable.
See also Mediagazer. I don't know if it's up-to-date with the upcoming Beta, but it's definitely ahead of DP2. FF 8MP, F2. They look so damn good. For those of you who don't like notches or punch-holes, you might like these three. Tweets: spoiledclarknova1gothamistitsradishtimekallosakilahobviouslyjaredtruesqueerand foxcahn. This is where it was always really going. Is this the new normal for our City? This is not just a fancy new toy. On Tuesday, the company sent invitations for a virtual event scheduled for 7 a.
PT on April Tweets: backlon and caseynewton. The job offers are just starting now; more resignations are likely. I can't imagine them treating a researcher they valued with that hw of disrespect. I was fired days ago.
Justice moves slowly but google must be held accountable. It's so odd that the capitalism approach isn't working. It's their favorite excuse. It's intended to what does resveratrol do for your skin workers afraid, second guessing their safety every time they speak up about the issues that matter most.
Hopefully more good news in our what is 25 ml in ounces soon!
Given how far back they cite history, seem to understand how all of this from GoogleWalkout to timnitGebru connect. Emily M. The same power systems that tech tends to uphold are the ones teaching us not to listen to those voices. When someone persists, despite everything, the world should listen. Unfortunately for Google, much of the research community disagrees.
I had way too much fun working on this! Threading some of my favorites below. Unbagging corporate AI balls. If they challenge the status quo, fire them. And at the same time, sad because it hits so close to home. The same could be said for effective public relations. Selecting the right jpod to strike a positive tone or reframe the conversation about AI is a delicate task. Great mix of truths and hilarities. See interpretable. Keep it high-level.
The vaguer the language, the better. See responsible AI. Consider this a guide to decoding their public-relations vocabulary and challenging the assumptions and values baked in. The hums are then assessed by volume and ferocity. This is one of the reasons I'm more interested in making sure the w3c is a viable standards venue; culturally, it's how to remove audi a3 stereo ahead.
There's still more work to do. Reuters : Chinese Internet firms pledge to avoid anti-competitive behaviors. Campaign-style governance lives on Joyce E. It's absolutely the responsibility of companies to speak up, particularly on something as fundamental as the right to vote.
Where is the commitment to DO something?
iPhone 12 and iPhone 12 mini
Explore iPhone, the world’s most powerful personal device. Check out iPhone 12 Pro, iPhone 12 Pro Max, iPhone 12, iPhone 12 mini, and iPhone SE. Read about the latest tech news and developments from our team of experts, who provide updates on the new gadgets, tech products & services on the horizon. I have put screen protectors on all my tablets and phones. I botched up the first which was an iPod touch. But I got better at it. My new Surface 2 screen protector is the biggest I’ve done so far. It was very easy. I got perfect adhesion to the Surface 2. The improvements Sparin made to the technology has made it child’s play to install.
Covering many genres including action , real-time strategy , and role-playing games , Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture.
It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download. Spore was released after several delays to generally favorable reviews.
Praise was given for the fact that the game allowed players to create customized creatures, vehicles, and buildings. However, Spore was criticized for its gameplay which was seen as shallow by many reviewers; GameSpot remarked: "Individual gameplay elements are extremely simple". Controversy surrounded Spore due to the inclusion of SecuROM , and its digital rights management software, which can potentially open the user's computer to security risks.
Spore allows the player to develop a species from a microscopic organism to its evolution into a complex animal, its emergence as a social, intelligent being, to its mastery of the planet, and then finally to its ascension into space, where it interacts with alien species across the galaxy. Throughout the game, the player's perspective and species change dramatically. The game is broken up into distinct "stages".
The outcome of one phase affects the initial conditions and leveling facing the player in the next. Each phase exhibits a distinct style of play, and has been described by the developers as ten times more complicated than its preceding phase. If all of a player's creations are eliminated at some point, the species will respawn at its nearest colony or the beginning of the phase.
Unlike many other Maxis games,  Spore has a primary win condition, which is obtained by reaching a supermassive black hole placed at the center of the galaxy and receiving a "Staff of Life". However, the player may continue to play after any goal has been achieved.
At the end of each phase, the player's actions cause their creature to be assigned a characteristic, or consequence trait. Each phase has three consequence traits, usually based on how aggressively or peacefully the phase was played. Characteristics determine how the creature will start the next phase and give it abilities that can be used later in the game.
Spore is a game that is separated into stages, each stage presenting a different type of experience with different goals to achieve. Once the primary objective is completed, the player has the option to advance to the next stage, or continue playing the current stage. The Cell Stage sometimes referred to as the tide pool , cellular, or microbial stage is the very first stage in the game, and begins with a cinematic explanation of how the player's cell got onto the planet through the scientific concept of panspermia , with a meteor crashing into the ocean of a planet and breaking apart, revealing a single-celled organism.
The player guides this simple microbe around in a 3D environment on a single 2D plane, reminiscent of Flow , where it must deal with fluid dynamics and predators, while eating meat chunks or plants. The player may choose whether the creature is a herbivore or a carnivore prior to starting the stage. Once the microbe has found a part, the player can call a mate to enter the editor, in which they can modify the shape, abilities and appearance of the microbe by spending "DNA points" earned by eating meat chunks or plants in the stage.
The cell's eating habits in the Cell Stage directly influence its diet in the Creature Stage, and only mouths appropriate to the diet Herbivore, Carnivore, or Omnivore established in the Cell Stage will become available in the Creature Stage.
Once the creature grows a brain and the player decides to progress to the next stage, the creature editor appears, prompting the user to add legs before the shift to land. The Creature editor differs in that it gives the player the ability to make major changes to the creature's body shape and length, and place parts in three-dimensional space instead of a top-down view as in the Cell editor.
In the Creature Stage, the player creates their own land creature intended to live on a single continent. If the player attempts to swim to another island, an unidentified monster eats the player, and the player is warned not to come again. The biosphere contains a variety of animal species which carnivorous and omnivorous creatures can hunt for food, and fruit-bearing plants intended for herbivores and omnivores.
The player creature's Hunger becomes a measured stat as well as its Health in this stage; depletion of the Hunger meter results in Health depletion and eventual death of the player creature unless food is eaten. In the Creature Stage, the player has a home nest where members of their own species are located. The nest is where the player respawns following death, and acts as a recovery point for lost HP.
Other species' nests are spread throughout the continent. While interacting with them, the player can choose to be social or aggressive ; how the player interacts with other creatures will affect their opinion of the player's species. For instance, by mimicking their social behaviors singing, dancing etc. The player can heal in allied nests and add allied creatures to their packs. Epic creatures, which are rare, aggressive creatures more than twenty times the player's height, feature prominently in the Creature Stage.
The player cannot use social interactions with an Epic creature. There are also Rogue creatures which may be befriended or attacked. Additionally, spaceships may appear in this stage and abduct a creature. Progress in the Creature Stage is determined by the player's decisions on whether to befriend or attack other species.
These decisions will affect the abilities of the player's species in subsequent stages of the game. Successful socialization and hunting attempts will give DNA Points, which may be spent on many new body parts.
The player will also be rewarded with multiple DNA points for allying with or causing the extinction of a species. Placing new parts in the Creature editor comes at the expense of DNA points; more expensive parts will further upgrade the player creature's abilities for either method of interaction, as well as secondary abilities such as flight, speed or boosted health.
After the player is finished editing, a newly evolved generation of creatures will be present in the home nest as the player's creature hatches. As the player's creature befriends or hunts more creatures, its intelligence and size increases until it can form a tribe.
After the brain of the player's species evolves sufficiently, the species may enter the Tribal Stage. The species' design becomes permanent, and the player sheds control of an individual creature in favor of the entire tribe group, as the game focuses on the birth of division of labor for the species. This is only possible if the player played the previous stages; if the player started directly from the Galaxy Screen , they are locked. Gameplay during this stage is styled as an RTS.
Rather than controlling one creature, the player now controls an entire tribe and can give them commands such as gathering food, attacking other tribes or simply moving to a certain location.
The player may give the tribe tools such as weapons , musical instruments , and healing or food-gathering implements. Food now replaces "DNA points" as the player's currency, and can be spent on structures and additional tribe members, or used to appease other tribes of different species. Tribe members also gain the option to wear clothes, the editing of which replaces the Creature Editor in the 'Tribal Outfitter'.
Combat can be made more effective with weapons like stone axes, spears, and torches. For socializing, a player can obtain musical instruments: wooden horns, maracas and didgeridoos. Miscellaneous tools can be used for fishing and gathering food and for healing tribe members. All tools, however, require a specialized tool shack, which costs food to build.
Tribe members can also gather food, an essential concept. Food can be stolen by wild creatures or by other tribes in the form of raids. The diet choice that the player made in prior stages, whether herbivore, omnivore, or carnivore, determines what food the tribe can gather and eat.
Animals can be hunted for meat, and fish or seaweed can be speared for food. Fruit is gathered from trees and bushes, and players can also domesticate animals for eggs, which all diet types can eat.
Any foreign animals in the player's pack in the Creature Stage are automatically added to the tribe as farm animals.
Epic creatures may threaten nests or tribes. Allied tribes will occasionally bring the player gifts of food. Players can steal food from other tribes though it angers them , and dead tribes may be pillaged for their food. There are five other tribes that appear along with the player's tribe.
For every tribe befriended or destroyed, a piece of a totem pole is built, which may increase the population limit of the player's tribe or grant access to new tools and clothes. When all five tribes are allied or conquered, the player may move forward to the Civilization Stage. The events of Tribal Stage have left the player's tribe the dominant species of the planet, but the species itself has now fragmented into many separate nations. The player retains control of a single nation with one city.
The goal in the civilization phase is to gain control of the entire planet, and it is left to the player to decide whether to conquer it using military force, diplomacy, or religious influence. Two new editors the building and vehicle editors are used to create city buildings and vehicles.
The player can place three types of buildings House, Factory, and Entertainment around the City Hall which can also be customized and may build up to 3 types of vehicles sea, land and air at each city.
These vehicles serve military, economic or religious purposes. The main unit of currency is "Sporebucks", which is used to purchase vehicles and buildings.
To earn income, players can capture spice geysers and set up spice derricks at their locations, conduct trade, or build factories. In constructing vehicles and buildings, as with most real-time strategy games, there is a capacity limit; building houses will increase the cap, and constructing various buildings adjacent to one another will provide a productivity bonus or deficit. The presence of other nations requires the player to continue expanding their empire using military force, propaganda ,  or simply buying out cities.
Players can choose their method of global domination depending on the types of cities they own. Military states grow solely by attacking other cities. Nations with a religious trait construct special missionary units that convert other cities via religious propaganda. Likewise, economic states communicate solely by trade and have no weapons except for defensive Turrets. If the player's nation captures a city of a different type, they can choose to have the city retain its original type if they wish, or convert it to match the type it was captured with.
Players of all three ideological paths can eventually use a superweapon , which requires a large number of cities and Sporebucks, but gives the player a significant advantage over rival nations. Aside from enemy nations, Epic creatures may threaten individual cities. The Space Stage provides new goals and paths as the player's species begins to spread through the galaxy.
The game adopts the principle of mediocrity , as there are numerous forms of life scattered throughout the galaxy. The player controls a single spaceship, built at the beginning of the Space Stage. The player can travel by clicking on other planets and moons and stars, though each jump costs energy.
Later in the game, the player can purchase a wormhole key which enables them to travel through black holes , offering instant transportation to a sister black hole.
There are around , planets in the game's galaxy orbiting around , stars including Earth and its star, Sol. Players can visit and explore all rocky planets with all their lifeforms and geologic structure.
These planets can also be terraformed and colonized. The colonization of new worlds makes the player's civilization more influential and increases its income.
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